Ultima online shards time zones1/21/2024 We have loads of custom content including quests, deco, artifacts, systems, mobs and bosses, and a custom facet with High level T Maps and Fishing with new artis There is plenty of content for all play styles. What's the point of every single free shard all being the same, with the only changes being to scripts they are using? Scripts will get you a fair share, but being creative with custom content helps more. UO Eventine is a PVM shard up to date with the TOL expansion. ![]() With just about everyone and their brother having broadband connections these days, it takes what, maybe 5-10 minutes to download a 1GB zip file? That's nothing, go grab a drink, use the bathroom, come back and it's done. I was against patching at first, but once I realized that OSI couldn't keep up with me and never will, I moved into patching a custom client. Then as time goes on, move into another area and make updates and release that, etc. where most shards come together in the way of trade is atlantic. Offering a full custom client download is a start, but the make things easier you need to keep patches small rather than changing maps, animation and gumps all at once, that causes your patches to grow leaps and bounds, just pick one at a time and go with it for that patch release. would only be around 5 shards by now (to cover the time zones) the devs solution to this is shard shields. At the time, UO was revolutionary and brilliant and we all remember that feeling. Living in the past, unable to accept that MMO design as moved on. The official servers can also be tested for free (f2p), the freeshards have usually modified rules, which you might prefer or not, its really a matter of taste. ![]() You can join one of the official servers, or one of the freeshards. ![]() UO players are like Al Bundy from Married with Children. Yes you should, its still a great game, and its still very active depending on where you go. Custom shards aren't an issue generally speaking, IF you allow for easy patching. This is actually a fallacy of official shards as well, and it's a shame that player shards have not evolved past this.
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